ykb

RESOLVE · 4th downs

2026 RESOLVE — teams, ranked by 4th-down decision-making

Thru Week 5
#TeamCoach
1Dave Canales
10.0
5.8271% · 5/72.91.41.7929
2Mike McCarthy
9.5
8.0350% · 3/63.13.32.2938
3Joe Brady
9.1
7.4357% · 4/73.10.01.4721
4Ben Johnson
9.0
8.1370% · 7/102.90.91.8132
5Nick Sirianni
8.9
7.5271% · 5/74.70.01.5136
6Mike Vrabel
8.8
8.3267% · 4/62.50.01.6629
7Brian Schottenheimer
8.7
10.6363% · 5/84.40.02.4826
8Todd Monken
8.5
7.7357% · 4/74.11.81.9139
9Kellen Moore
8.5
9.2538% · 3/83.50.01.8531
10Mike Macdonald
8.2
11.1550% · 5/103.52.12.6436
11Todd Bowles
8.2
6.0271% · 5/71.70.01.2136
12Klint Kubiak
8.1
9.0283% · 5/67.10.02.0436
13Jeff Hafley
7.7
2.4150% · 1/21.10.10.7833
14Matt LaFleur
7.6
9.6357% · 4/73.10.01.9338
15Dan Quinn
7.4
13.8633% · 3/93.90.42.8339
16Sean McVay
7.3
8.3357% · 4/72.50.92.5128
17Kevin O'Connell
7.0
13.4625% · 2/84.50.52.7839
18Kevin Stefanski
6.6
4.0167% · 2/31.40.12.1932
19Aaron Glenn
6.5
13.4538% · 3/83.82.53.2835
20Robert Saleh
6.3
12.5529% · 2/73.70.52.5937
21Andy Reid
6.3
7.9250% · 2/43.10.01.9724
22Liam Coen
6.2
15.4450% · 3/64.10.04.0529
23Zac Taylor
6.1
16.2538% · 3/85.40.03.5729
24Jim Harbaugh
6.0
17.6538% · 3/87.10.83.6836
25Kyle Shanahan
5.7
12.7517% · 1/63.90.02.6024
26Shane Steichen
5.6
22.6650% · 6/128.40.24.5734
27John Harbaugh
5.5
8.440% · 0/32.30.32.0135
28Dan Campbell
5.3
17.4367% · 6/910.71.14.0537
29Mike LaFleur
4.2
20.0529% · 2/76.30.14.1538
30DeMeco Ryans
3.8
18.7633% · 3/96.81.03.9438
31Jesse Minter
3.5
24.2633% · 3/96.80.04.8331
32Sean Payton
1.0
34.01115% · 2/136.90.06.7936

Biggest surrenders of 2026

Bold = the option that gave the best chance · dotted = the call · cost in points of win probability · hover a situation for the play.

GameSituationGoFGPuntCalledCost
Q4 0:37 · 4th & 1 at own 44 · tied68%30%57%PuntSurrender10.7
Q4 0:34 · 4th & 4 at own 49 · tied44%22%35%PuntSurrender8.4
Q4 8:26 · 4th & 2 at own 28 · down 340%24%33%PuntSurrender7.1
Q4 6:54 · 4th & 1 at own 26 · up 358%35%51%PuntSurrender7.0
Q4 7:10 · 4th & 2 at own 38 · down 335%18%28%PuntSurrender6.9
Q4 7:40 · 4th & 5 at own 45 · down 434%18%27%PuntSurrender6.8
Q3 7:33 · 4th & 1 at opp 40 · down 737%30%27%FGSurrender6.8
Q4 14:04 · 4th & 1 at own 40 · up 252%33%45%PuntSurrender6.3
Q4 8:14 · 4th & 1 at own 37 · tied64%46%58%PuntSurrender6.0
Q4 7:46 · 4th & 2 at own 49 · tied59%44%53%PuntSurrender5.5
Q4 4:53 · 4th & 2 at own 11 · down 325%13%20%PuntSurrender5.2
Q4 5:10 · 4th & 1 at opp 1 · tied76%71%—FGSurrender5.2
Q3 3:30 · 4th & 1 at own 49 · down 1316%9%12%PuntSurrender4.7
Q4 13:04 · 4th & 1 at own 21 · up 356%39%52%PuntSurrender4.5
Q1 13:18 · 4th & 1 at own 37 · tied61%48%56%PuntSurrender4.5
How RESOLVE works

In 2026 the league faced 1,061 fourth downs in 79 games. Coaches punted or kicked on 127 of them when going for it was clearly the better call, and went for it on 47% of the fourth downs where the numbers said to go. The average team gave away about 2.5 points of win probability per game this way.

  • Every fourth down gets three what-ifs: the team's chance of winning the game if it goes for it, kicks a field goal, or punts. The chances come from nfl4th, an open model built on years of NFL play-by-play; it also knows the pre-game point spread, so a strong team's chances look different from a weak team's.
  • The coach's call is compared with the best of the three. The gap, in points of win probability, is the cost. Surrender = punting or kicking when going for it was the better call. Reckless = going for it when a kick or punt was better. Wrong kick = punting when a field goal was better, or the reverse.
  • RESOLVE is a 1–10 grade, scaled within each season like our player grades. It compares what a team surrendered with what the average team gives up in the same kinds of spots — same score situation, half, distance, field position and how strongly the numbers favour going — so a team that trails a lot (and is forced to go) isn't flattered, and a team that leads a lot isn't punished for facing more temptations. The team furthest below that expectation is a 10.0, the team furthest above it is a 1.0. Red reads hot and blue reads cold.
  • We grade the decision, not how it turned out: a punt that worked out still cost what it cost, and a fourth-down try that failed was still the right call if the numbers said so. Gaps under 1 point are within the model's margin for error, so they count toward the totals but aren't called “clear” surrenders.
  • The first fourth-down snap of each drive is the decision we grade, so taking a delay-of-game penalty to set up a punt doesn't hide the original choice. Kneel-downs, spikes, the last 15 seconds of a game and overtime are left out.

Built with nfl4th 1.0.7 · play-by-play from nflverse (CC-BY 4.0) · updated 2026-10-13.